Personal History:

After going through a long string of image editing software I've found a package that I could settle with- The Gimp. Not only was it absolutely free but it was also quite efficient in the way it got things done. It has also been developed more over the years with increasing features but a winner that has always existed was its light use of system resources, it didn't take much for any machine to run the program smoothly.

For these 2 reasons, being free and being light on resources, it caters to a wide range of users and so all that was left was to point people to it and let 'em know how great a tool it can be. Gimp has certainly been useful to me in my editing, whether it was overlaying something onto an existing image or editing a photograph or creating an image from scratch, it's proven itself time and time again. I've created this website as a way of showing others how to do the things I've learnt to do with Gimp over the period of time that I've used it.

A good program is one that doesn't hinder you but aids you in accomplishing your goal. In my experience, Gimp has been exactly that. Long ago I started with MS Paint and produced average images. The major downside was that I couldn't produce anti-aliased (smooth edges) images. They were all jagged because paint was limited to a single canvas. From there I jumped to (Jasc) Paint Shop Pro. It was through this program that I learnt how to use layers. I also appreciated it's vector side which allowed shapes and text art. But after a magazine came with Gimp I gave it a try and thought it might've been a decent program. That's when I got around to Photoshop, the big industry leader. Photoshop was fun to use although a bit complicated at times and I found myself falling back to Gimp. I know it may sound crazy, a move like that, but that's what happened!

Playing around with Artrage, Sketchbook, PhotoStudio and other software I can't really recall, I kept on coming back to Gimp. Something about it just makes it simple enough as my practical solution.

So, all my years of editing in Gimp has become open knowledge in this website. I hope it becomes a great resource to you and that you learn a lot. I know that there isn't one software that can cater to everybody but to those whom this software is found as useful, may you master the Gimp and create amazing works. Thanks for checking out this website and have fun!

This site is constantly being updated so check back often for new stuff.


Hi! My Name's Sebastian Govender, the face behind Gimp Artists. I'm a self taught artist who's been drawing since I figured out how to hold a pencil. I moved over to drawing digitally (or rather expanded) when I got hold of a PC. Then I tried my hand at 3D graphics with Blender, in fact you may see traces of 3D in this site. After that I tried out video recording and editing and music making and then web design, which you see right here :)

I run a company called inLite Studio with my brother, selling 3D models, and can always be found behind my computer trying to create the next masterpiece.

I reside in Cape Town, South Africa
That spot juuuuuusssst above the bottom of the world

The idea behind Gimp artists was simple, with all the awesomeness and fun of sites like Disney and Dreamworks there was always an overdose of characters and colour and this was the basis of Gimp Artists. Gimp is an amazing program capable of doing a whole lot of creative things but as the saying goes which we all ignore… Don’t judge a book by its cover. In order to want something you first need to be impressed by what it does. This site is designed in exactly that way, to be a display of the power of Gimp. And not only is it there to show you how good it is, it also shows you how to do it yourself! As the tagline suggests, Gimp Artists is an online resource for the Gimp Software. Whatever your graphics position is: amateur, hobbyist, professional, 2D artist, 3D artist, Photographer, designer or whatever the case, this site exists to cater to you and your skills using the Gimp software.

Gimp Artists starts from learning the interface and basic functions and progresses to more advanced techniques that not only saves you time but also improves the quality of your work.